Unity Tutorial 2

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Tutorial 02


The most difficult thing that I have found about unity so far is the coding aspect of C#. I always end up with errors in my code but that's usually due to missing code or colons and I think this is all part of the learning aspect of coding (almost like a learning curve). At the start of creating my game, I wanted to focus more so on the looks of the game rather than the mechanics and I am slowly learning that as long as the game is fun, the actual look of the game doesn't really matter a huge amount. Creating the cursor was also a lot of fun because it actually felt like I was starting to make a game rather than messing around with a world generator. Unity is actually starting to get fun now that I'm understanding how it works and starting to challenge myself.


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