Game Idea Research
Game Idea (and it's research)
Okay so clearly I did the first project wrong and didn't really define my game ideas clearly. I have since come up with an actual game that I would like to focus on.
The game itself is a puzzle type of game in which the player is stuck in a randomly generated maze and needs to escape.
It sounds simple doesn't it, but here's where the fun part starts. It's not just going to be a random maze and you have to go through it. No No, that would be too simple.
The idea:
A player is running through the maze with a torch.
If the torch runs out of fuel, the player respawns in a random part of the maze and also loses a bit of speed (almost as if he/she loses a limb.. *creepy noises oooo* I plan to add creepy noises that fade in and out as the player slows down
The aim:
The aim:
To complete the maze as fast as possible.
The mechanics:
Randomly Generated Maze - I want the player to spawn in a randomly generated maze. The reason for this is so that every-time you play you spawn in a different location and there is no way for a player to learn the way to go or look-up a walk through.
Speed DE-buffs - Every-time the player loses their light-source. I want to make it so that they respawn in a different part of the maze and gain a Speed DE-buff to show that the player has lost a limb or has now got a disadvantage.
Bandages - I want to give a chance for the player to regain their original speed / stamina. This way it makes the game fairer and gives the player a chance to get through the game quicker and add a more challenging aspect to the game.
The mechanics:
Randomly Generated Maze - I want the player to spawn in a randomly generated maze. The reason for this is so that every-time you play you spawn in a different location and there is no way for a player to learn the way to go or look-up a walk through.
Speed DE-buffs - Every-time the player loses their light-source. I want to make it so that they respawn in a different part of the maze and gain a Speed DE-buff to show that the player has lost a limb or has now got a disadvantage.
Bandages - I want to give a chance for the player to regain their original speed / stamina. This way it makes the game fairer and gives the player a chance to get through the game quicker and add a more challenging aspect to the game.
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Hmm. That is an interesting concept. I like the idea of randomly generated maze, but how are you going to execute that in Unity? Instead of a complete random map, you could make one big map, with few spawning points. That should be enough to make the player lost and confused. To make it even harder, you could get an event where the screen goes black, and the player is teleported to yet another location.
ReplyDeleteLooking forward to your final piece.